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AfterShock
RUCKUS key art: armored squads advance beneath a towering war machine marked with the AfterShock pulse.

RUCKUS. Chaos is a feature.

High-octane, team-based action where strategy meets mayhem. RUCKUS is built for players who live for pressure, momentum and the thrill of turning a battlefield upside down.

Modes

Pick your
kind of war.

  • Breakline

    Ranked: 12v12

    16v16

  • Collision

    6v6

  • Rupture

    8v8

Arenas

Four places
to fall apart.

  1. 01

    Vantage City

  2. 02

    Port Sable

  3. 03

    Iron Vale

  4. 04

    Redline

Gameplay pillars

  • Team-based

    Wins are built together. Strategy and coordination decide fights.

  • Competitive

    Readable, high-pressure matches where skill is the difference.

  • Momentum

    Built for players who live for pressure and the thrill of flipping a battlefield.

Competitive philosophy

No pay-to-win.

Matches are decided by what players do, not by what they buy.

Media

The
world of RUCKUS.

RUCKUS key art: armored squads advance beneath a towering war machine marked with the AfterShock pulse.
RUCKUSKey art

Arena imagery, gameplay footage and screenshots will be added here when they are ready to share.

Join the
ruckus.

Tell us you are in, or get in touch about the community.